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1. Capturing the MCC (Skirmish) [Request] - in Feedback/Requests [original thread]
BlG MAMA wrote: No , AFK is not a problem , this would kill the game. When there are AFK people on the other team im glad because i win. When there are AFK people on my team im glad i still win some . Troll is bad troll, get back in your c...
- by Tyrin Tonious - at 2013.04.01 17:22:00
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2. Siege Module - Heavies - in Feedback/Requests [original thread]
Maximus Creed wrote: Dany 7A5H wrote: Dude no bubble bursting, but before a heavy gets Siege modules, us Marauder pilots need em 1st...cuz we're "HEAVIER".... I think instead of a "siege" module you just need (as does all infantry) ACTIVE m...
- by Tyrin Tonious - at 2013.03.20 01:27:00
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3. [Request/Suggestion] Fixed Turret Tank - in Feedback/Requests [original thread]
pegasis prime wrote: The point the last gentleman made was that is what the maureder class is for , ccp is yet to release the seige modules that will effectively turn these tanks into what you are requesting. This is also why I havent skilled i...
- by Tyrin Tonious - at 2013.03.20 01:20:00
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4. [Request/Suggestion] Fixed Turret Tank - in Feedback/Requests [original thread]
Buzzwords wrote: i'm pretty sure that's what the siege module is supposed to do? It's a mod is it not?, I'm talking about an actual fixed turret tank designed for it with different equipment for the fixed gun such as a siege or arty. A tank ...
- by Tyrin Tonious - at 2013.03.19 09:25:00
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5. [Request/Suggestion] Fixed Turret Tank - in Feedback/Requests [original thread]
Alright first, I did look around and only found 2 threads but I didn't feel they were very clear. My suggestion is a customizable fixed turret tank, heavier in armor, slower, less shield, designed as an AT platform with possible artillary upgrade...
- by Tyrin Tonious - at 2013.03.19 05:48:00
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6. [Request/Feedback] refund SP spent on skills you nerf/alter in any form - in Feedback/Requests [original thread]
noob 45 wrote: Tyrin Tonious wrote: noob 45 wrote: Talos Alomar wrote: CCP has already stated that this is an option. This thread is pointless. If it is an option then it is an option they are choosing not to implement yet while th...
- by Tyrin Tonious - at 2013.03.16 18:54:00
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7. [Request/Feedback] refund SP spent on skills you nerf/alter in any form - in Feedback/Requests [original thread]
Django Quik wrote: Nerfs have happened throughout the history of EvE and no SP has ever been refunded in the way you suggest. I wouldn't hold your breath. It has been mentioned by a dev that a possible reallocation of SP upon introduction of r...
- by Tyrin Tonious - at 2013.03.16 18:50:00
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8. [Request/Feedback] refund SP spent on skills you nerf/alter in any form - in Feedback/Requests [original thread]
noob 45 wrote: Talos Alomar wrote: CCP has already stated that this is an option. This thread is pointless. If it is an option then it is an option they are choosing not to implement yet while they are actively nerfing things. This threa...
- by Tyrin Tonious - at 2013.03.16 18:22:00
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9. Threat detection modules/skills - in Feedback/Requests [original thread]
What could be cool is if htye introduce implants that aren't boosters. Like Sensory Implants, Reflex Implants, Nerve Implants, Bio Nano Implants, haha
- by Tyrin Tonious - at 2013.03.13 21:11:00
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10. Run and Reloading VOTE - in Feedback/Requests [original thread]
I too also vote no. one reason is because there are skills books for reloading and the HVY's and what not. WELL.... if they want to increase the reload time while reloading then, ok I'm down for it, make it take twice as long. Still gives us time...
- by Tyrin Tonious - at 2013.03.13 19:54:00
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11. [IDEA] KDR based match making - in Feedback/Requests [original thread]
LXicon wrote: Garrett Blacknova wrote: ...but by your suggestion, the Heavy who knows nothing but point-and-shoot would be bumped into a higher-tier match while leaving the people who made him succeed stay behind as sharks in the kiddie pool...
- by Tyrin Tonious - at 2013.03.13 19:45:00
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12. [IDEA] KDR based match making - in Feedback/Requests [original thread]
@Garrent I agree with everything @OP A game like this really can't rely on KDR as a way to provide matchmaking, all you'd really get are guys with guns more than likely camping with a sniper or from last match someone running Proto. In the com...
- by Tyrin Tonious - at 2013.03.13 19:09:00
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13. Scout aircraft. - in Feedback/Requests [original thread]
Lynn Beck wrote: I really think that with aircraft, you need an airstrip. And that wouldn't be too hard to throw in on a map, especially if the maps are getting as big as they seem on the spawn screen when you zoomout. Maybe even bringing in a ...
- by Tyrin Tonious - at 2013.03.13 18:47:00
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14. [Request/Suggestion] Dropship Bombing - in Feedback/Requests [original thread]
Jake Decimator wrote: Mobius Wyvern wrote: Jake Decimator wrote: I was wondering if it would be possible to turn the first person into a bombing mode, in which you can either fire out the players in your dropships, which makes dropping th...
- by Tyrin Tonious - at 2013.03.13 18:30:00
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15. [Suggestion] Jumping/Bunny Hopping - in Feedback/Requests [original thread]
Haha, I 100th this or whatever the number is. Jumping should take a good amount of stamina, and a sprinting jump should pretty much deplete your stamina. There should be could maneuvers too, like rolling to a kneel or diving to a prone, again tak...
- by Tyrin Tonious - at 2013.03.13 18:21:00
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16. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Here is what I PROPOSE. Scout Only Cloaking Modules. Equipment TR1 Cloak: -----Immediate shield drop -----Disables on walking or greater movement (includes jumping) and with any suit activity such as hack -----Disables when taking any ...
- by Tyrin Tonious - at 2013.03.13 18:05:00
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17. [Feedback] Assault Rifle Range - in Feedback/Requests [original thread]
I think where we stand right now, only bugs should be fixed, as for the range, I don't think there is anything wrong with it. I cry when I see an HMG at their optimal and then when I turn a corner and hear that crazy sound of the current shotgun a...
- by Tyrin Tonious - at 2013.03.13 16:10:00
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18. [Request] wormhole space planetary fights - in Feedback/Requests [original thread]
trollsroyce wrote: Here's my latest brain child: Instead of paying for better gear with aurum, we could pay for access to special maps - even a special part of the game! Wormhole space fights could be unlocked by spending AUR on a nice trip to...
- by Tyrin Tonious - at 2013.03.13 15:48:00
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19. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
If they were to get player involvement directly with the MCC, I think the best way would be to allow MCC infiltration. BF2142 did this and it was fantastic. You would need teams to constantly fight for the Null Cannons and teams fighting to destro...
- by Tyrin Tonious - at 2013.02.09 21:36:00
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